Courtesy : https://www.youtube.com/watch?v=UnaNQgzw4zY
Eden:
All new object
S1: one Eden is full, Minor CG , unrefrenced Eden objected are marked and sweep and later moved(compacted to S1)
So after one minor CG(Eden and S2 will be free)
S2: now when again eden is full, Minor GC kicks in this time on Eden and S1 space,
Unreference object from Eden and S1 are marked and
Serials: STOPS the work
Concurrent: Stops App only for mark step, doenst wait for Old generation to be full, after marking, it runs along with app, performing sweep and compact task
Parallel: uses multiple GC threads, but its stop the world/App, runs only after % of Old generation is full, it stops the app, but uses multple GC,
Best: CMS
Eden:
All new object
S1: one Eden is full, Minor CG , unrefrenced Eden objected are marked and sweep and later moved(compacted to S1)
So after one minor CG(Eden and S2 will be free)
S2: now when again eden is full, Minor GC kicks in this time on Eden and S1 space,
Unreference object from Eden and S1 are marked and
Serials: STOPS the work
Concurrent: Stops App only for mark step, doenst wait for Old generation to be full, after marking, it runs along with app, performing sweep and compact task
Parallel: uses multiple GC threads, but its stop the world/App, runs only after % of Old generation is full, it stops the app, but uses multple GC,
Best: CMS
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